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    Various Exercises for Development of Psi Abilities

    These exercises are rated according the their difficulty level, on a scale of 1 to 10. A 1 means that the exercise is suitable for beginners–with a 2, a person should have basic shielding and energy manipulation skills. With a 3, a person should have enough control over their energy that they will not be prone to doing things with it without intending it to happen, and will know enough not to add to an exercise beyond what it clearly states. With a 4, a person will have experience with basic constructs, and have decent control of them and of their own energy. With a 5, a person should be able to shield very well, and use some form of astral projection, and have complete control of constructs. With a 6, a person should be able to track a person by their energy signature, create relatively intelligent controlled constructs, and have control of “links” (energy connections between people, which can be formed for specific purposes).

    Exercises below were submitted anonymously, unless otherwise noted.


    Energy Sensing Exercise

    Difficulty level: 1

    Find a partner who is also using the psi training manual written by Anka. On, or offline, have one partner do exercises from the manual, while the other sends energy to them and reads it to try to determine which exercise they are doing. For example, if you charge your right hand, the other person should be trying to determine that you are charging, and which hand you are charging. You can work up to more complex exercises as you improve–identifying the shape while the other person is doing energy shaping, for example.


    Find The Flame

    Difficulty level: 1

    This is rather simple. Light a small tea-lite candle, and blind-fold the student (or participant if just doing this as an exercise) and have them sit on the floor, with a good deal of space all around them. Place the candle close to them, within a foot of their body, around the sides of them, in front, on an angle, wherever. Now have them find the candle by the heat. Once they do it, move it elsewhere, within the same range, and have them find it again. Have them continue with then another two or three times, then move the candle a bit farther out, so when their arm is fully outstretched, their wrist/palm would be over the candle, and repeat at this distance for several times, until you are both comfortable at this length. After this length, move it just outside their arms’ reach. Try here a few times, then move it out a bit farther. Continue this until the candle is beyond their actual ability to pick up heat. Maybe even farther, or as far as they can sense, and you can practically locate the candle at that distance.

    The advantage with this game is, heat is a type of energy people understand, and believe in (generally), but slowly as they start straining to pick up heat, they may start to feel other energy from the candle (though they may not realize it), until it gets to the point that they can’t actually feel the heat, and picking up the candle purely by the energy within the flame.

    –Submitted by Gesigewigu`s


    Blind Mirror, Slow Version

    Difficulty level: 1

    Many people in High School Drama classes had to play the mirror game. You stand across from someone, and pretend to be their reflection, and copy their moves. This game is similar, except it is just with the hands, and blind-folded.

    Blind-fold your partner, and sit cross legged in front of them. Bring their hands up to shoulder level, palms facing you, and then have your hands face theirs at the same height. Touch hands, and slowly lead their hands around (some people are more comfortable with one hand, while others find two hands helpful, cause it keeps them more busy and less time to bugger it with trying to logically guess patterns). Just make abstract patterns in the air with your hands, or spell letters, just try to avoid any pattern that they could pick up and follow for multiple turns. Now bring your hands back to the starting position, and pull your hands until you have a few centimeters between you and their hands, and begin the game again. You may have to go a bit slower, and pause for them to catch up, but as they get better you can go quicker. Again, make odd patterns or spell letters, or such, and let them try to follow your hands based energy. When they go the wrong way, just tell them, I say “Lost Contact” and bring their hands back to the center and start over. If you feel confident, you can eventual try doing this with more and more distance between your hands.

    –Submitted by Gesigewigu`s


    Blind Mirror, Fast Version

    Difficulty level: 1

    Take the same positions as mentioned above. One of the pair blind-folded, and both sitting crosslegged in front of each other. Like with Blind Mirror Slow Version, the blind partner is going to try to follow the hands (or hand) by the feel, but unlike the original you don’t give them time to think, or to catch up. Rather than slowly move your hands from one position to another, you quickly dart your hand to the next location, and tell them to find it. Personally I count, and every number means it’s time for them to find it, and it works well to score how good they are doing. You quickly move your hands around, and they have to move to it, as quick as possible when you tell them to. If they get it continue, if they fail, tell them, and start over.

    (The last time I did this, my student’s accuracy jumped a fair bit, when if they failed to find my hand, I’d drag theirs to mine, so they knew where it was, even though they missed it. Perhaps it would work well with others too.)

    –Submitted by Gesigewigu`s


    Energy Shoving

    Difficulty level: 1

    Also known as Energy Battles, but that’s a slight misnomer.

    Sit cross-legged in front of your partner. Put your palms against theirs and place your hands at an even distance between you two. Using a visualization method of your choice, bring energy into your arms and push it out the arms towards your partner, as they do the same. Gently push against their hands as you push out with energy. Eventually even the gentle pushing will have an effect (unless you are that evenly matched), and your energetically re-enforced pushes will do more, and start to push your partner over (or vice verse), until you stop, or one of you falls backwards.

    The main problem with this game is some people have trouble sorting between the energetic and the physical, and try to push with too much muscle and not enough Will.

    –Submitted by Gesigewigu`s


    Zener/Playing Card Game (Telepathy, remote viewing, or precognition)

    Difficulty level: 1

    Shuffle out all cards equally to players so each has there own deck. Each player takes the top card of their deck in order, for their turn, and looks at it. The other players try to guess what’s in the player’s hand, starting with the player to the left. If they guess correctly, they take the card and put it face-up beside their deck. Whoever has the most cards at the end of the game wins.

    –Submitted by ProgramQii


    Rule the Floor

    Difficulty level: 2

    You play it in a club. You and your friends slowly build up energy. Focus on a wall or force surrounding you. Connect the wall to the walls of your friends, making a dome. Now spread out a little. Keep focusing on the space being yours. You’ll find, after a while that very few people will walk into it, even to the point of subconciously avoiding it.

    –Submitted by Raxx


    Catch

    Difficulty level: 2

    This is also played in a club. Someone makes an energy ball. You flex it and charge it as you dance, building it up. Then you toss it to another member of your group. They do the same, and then pass it on. You’ll find its energy builds pretty quickly. You’ll also find different methods of manipulating the ball during “your turn”. I’ve seen it stretched, absorbed, even set to receive ambient energy for a period of time.

    –Submitted by Raxx


    IRC Signature Tag

    Difficulty level: 2

    First, this training exercise can be a lot of fun, but it relies on all parties to be entirely honest with themselves, as well as with the other participants. The sessions could never be used to demonstrate skill to anyone else, because cheating would be extremely simple. Cheating destroys the purpose of the game, so don’t play if you feel a need to always win, or to impress others by lying.

    Get a group of 4 or more persons who want to play. Select 3 or more random names (unregistered)–one for each person playing, minus one.

    Designate one person as the target. Have the person who is “it” scan the target and get a good feel for their signature.

    Have the person who is “it” leave the channel for 30 seconds. While they are gone, each of the other players changes their nick to one of the pre-selected random names.

    When the person who is ‘it’ re-enters, they must identify which of those nicks belongs to the person who is the target. If they succeed, play continues for another round, with a new target being selected. If they fail, then the target becomes ‘it’. After 3 rounds pass with a single individual being ‘it’, another person is selected to be ‘it’.

    –Submitted by Winged Wolf


    Construct Creation Exercise

    Difficulty level: 4

    Choose a spot or an empty seat on the subway, bus, or whatever. Form a picture in your mind of a person sitting/standing there. Put as much detail into the picture as possible. Is it a man or a woman? How old? What is s/he wearing? Glasses? Shoes or boots? Is s/he reading a newspaper or book? If so which one? Concentrate on building up this detailed picture of that space being occupied by someone in increasingly minute detail, but don’t stare at the spot. Has anyone else seen your ‘person’? Has that spot been taken by someone else? Usually that spot will remain vacant, and the other passengers will step around the “person” as though s/he were real.


    “The Use of Shielding for the Misdirection of an Attackers Attentions”, (or “How to make your opponent believe that you are invisible”)

    Difficulty Level: 5

    Shields composed of psi energy can be used for many purposes. Most of these are defensive, some are offensive, a few are purely for amusement, and there are probably others. The focus of this very brief article is one specific defensive use: “disappearing” from the view of one’ attacker when there is no place to hide. It is _not_ merely theoretical. However, I am uncertain as to whether this actually occludes the light so that one’s opponent cannot physically see one, or if it is a strictly mental phenomenon that prevents one’s opponent from recognizing that one is there.

    This is merely a side application of the standard Shielding skill. Once your “regular” Shielding is up to scratch, set a Shield while focusing on the idea of remaining unseen, unnoticed, and of no interest to those around you. The bit about being of no interest is very important. It will help if you do not look at anyone else, but is not strictly necessary. After these concepts have established themselves, allow your mind to become still and silent. If you were actually under attack, this is the time to take off running, by the way.

    As a game, play a form of hide and seek. One person leaves the room for a short period of time, and the remaining players sit themselves around the room randomly, and set this sort of Shield around them. The person who left the room then returns, and tries to find the others. The last one found becomes “it”.


    Fun things to do with Chess

    There are several ways one can “play” with such a basic board game as chess…any similar game will do, actually: go, shogi, checkers, fox-and-geese, nine men’s morris, etc. Of course, for those who do favor chess, any of the variants are fine, too.

    1) Projections / “Constructs”
    Difficulty Level: 6
    Start by carefully visualizing the board itself between you and your opponent. Once you can see it clearly (What kind of border does it have? What is it made of?), put enough energy into it to make the projection visible to both of you. This may be a co-operative effort, or the board may be maintained by just one of the players. Now do the same with the pieces. What colors are they, how are they shaped, what are they made of? If you feel like it, chessmen can be miniature “people” who can move…but that is an advanced variation, considering all the separate details which need to be kept straight. Once again, the projection may be maintained by just one person, or each player can project his or her own….or their opponent’s, if you prefer. Okay, the board is set up to play. From here on it is much like a regular game. Usually the pieces are moved as though they are solid, either with the hand or by programming them or shoving them with energy.

    2) Telepathy
    Difficulty Level: 4 or 7, depending on distance.
    Both players form an “imaginary”, i.e. not projected, board between them, with pieces set to play. Use hand gestures to move the pieces, or do it entirely mentally, at your whim. It is much easier to do this one with the eyes closed. Challenges of play, check, and checkmate may be sent or voiced. This one obviously can be played at a distance.

    3) Telekinesis
    Difficulty Level: 8
    Use a regular game board set to play for this. Send out a tendril of your Shields and wrap it around the piece you wish to move, then pull the piece to its new spot…or use any other method of telekinesis that you happen to feel like at the time. (Note: Projection of energy from the solar plexus is considered by most of the teachers here to be the most effective way to trigger psychokinesis). As a matter of courtesy, if your opponent is not a student of these things, do warn him or her of your intentions before floating your knight (or whatever) across the board…otherwise you may find yourself with some unscheduled practice in CPR….